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I think it's easy to put the discussion of IAP in perspective when a developer puts one hundred dollar consumable IAP in their game, but can't...
I agree. Devs should definitely take responsibility for putting one hundred dollar IAP in a video game.
Five stars? No. Five minutes I'll never get back.
You should clone my quote by quoting me, quote cloner :p
I'm sure if parents knew of the sickening and exploitive IAP schemes available on the AppStore they would have been more careful. Now you know...
He won't find anything like that here, just clones.
I'm on the fence with it. It definitely looks like it has too much runner in it for me, but at the same time that Scorpion-esque grapple hook...
Downloaded. Then deleted.
This seems like a really sound title. The positive is that the tilt controls are impeccable. The negative is that it is tilt control only. So,...
Hmmm... The whole L.O.E. vibe is probably appealing to most people, but I think I am looking for more hack 'n' slash, instead of the quick pace...
I hope so. I watched the video and it looks... I don't know... Bland... That's my type of game too, so I hope I'm wrong.
Yeah, go play Zero Mission.
No I get all that. I'm only saying that the Internet allows a company or developer to keep one hand in your pocket. It's not like the old days...
I think you'll find that IAP which are woven into the framework of how the game operates and into the fabric of how someone gets paid is a far...
I think you might be missing what I'm saying. IAP would not be possible without the Internet. How would you propose a developer receive the money...
It's as simple as IAP wouldn't be possible without the Internet.
Well, the Internet is what allows money to continually enter the picture. No Internet, no IAP. When's the last time you played an actual...
The Internet.
Haha... I personally think IAP are a fraudulent practice.
You know the answer. We all do. It's very simple. What allows IAP to be possible?