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https://itunes.apple.com/us/app/give-me-fuel-turn-based-card/id944089927?mt=8 This is kinda backwards from normal, but we're making Give Me...
Over the last few weeks, we've been steadily improving Adventure Mode. We've added Parties - you can select up to 4 friends to be in your party....
We just released an update with a very early version of "Adventure Mode", which is a single-player campaign that uses activity tracking to create...
Our 2.1.0 update has been submitted to Apple. This will enable "beta" access to the new Adventure Mode, which is still very much a...
Still hard at work. Coming soon: New Client Update - massive improvement in load times "Adventure Mode" - a Single Player campaign that...
Single player character progression is in. You earn an Upgrade Point for every level you go up, and you can assign it to one of your character's...
Coming in the next few days: character progression! GMF was intended from the start to be a single-player game where you'd have leveling up and...
In a lot of games, the tutorial is one of the last things to get finished, because you really don't know how to teach someone how to play a game...
We did some rejiggering of the graphics in the game. Cranked up the contrast, added some blend layers, and things look a lot more polished where...
So I know at least some of you reading this post must be thinking, "You're the only one who posts here! Why do you keep talking to yourself?"...
We've finally launched our massive UI update! More details can be found here. I hope you'll get a chance to check out the game. Before, we...
(jumped the gun - update needs to propagate a bit. Will revise post when it's live for everyone)
...and it's Thursday. Ha. Everything always takes longer than I expect. But at the same time, it's also turning out quite a bit better than I'd...
We're starting to roll out the new UI for a small handful of users. If you're interested, DM me your serial number (on the "settings" page under...
Getting there. One of the fun things about a total UI revision after getting the whole game together (as opposed to building the UI as you go) is...
Making a solid dent in this UI upgrade. We've got about another week until we're done with it - I'd guess that we're likely to take all next week...
http://imgur.com/a/lGXNs One of our engineers had some nagging doubts about the complexity of the new UI - that there was a simpler way to do...
Spent the better part of this week working on a new UI for GMF - and we're trying to really do it right this time. Usability tests,...
Also, we're running a usability test on an upcoming UI revision - if you can take a second to run through this, I'd really appreciate it!...
Also just rolled out another thing people have asked for - tap the screen to skip animations! Now you can crank through turns even faster!