Separate names with a comma.
One thing that I did during November was NaNoWriMo. A few years ago, I spent some time writing as a means to explore a sci-fi world we were...
Hahaha. We wanted a name that evoked a bunch of things - a sense of some desperation, a sense of conflict. Not just between two individuals, but...
Thanks, SIRD4SH! The mockup animation was one of those moments where we're like, "Oh, yeah - this could work." It's kinda funny, because even in...
[IMG] As we're getting closer to launch, one thing that we've done is a bit of work on trying to figure out a logo for the company. Yesterday,...
I'll throw our name into the ring for this. We've been working on mobile games since 2009. Even though Wonderspark as a company is new, mobile's...
[IMG] I'd like to introduce the first game from Wonderspark - Give Me Fuel. Fight your friends in a casual, strategic card-battle game you can...
Echoseven - yeah, that definitely flows better. The thing that sticks in my head is that "stylish" and "stylishly animated" are specifically...
So in addition to the "tagline" for the company, I've also been working on a one-sentence description of our game. If you can read this, and then...
I already posted in the comments there (helava, long comment about halfway down), but fundamentally I really think this guy completely misses the...
It's a little bit vague, but at the moment, I'm thinking rather than "Everything you love about games in less than a minute," we're going to try...
Ooh. That's nice. :) For some reason, with "sensibility" attached, it doesn't feel like a call back to Mario, or other 8-bit games. "Classic...
klink - working through this, I'm still a bit stuck. Here's the problem - "Deep games" or "Games with depth" doesn't quite communicate the right...
Not a mobile game (to the best of my knowledge), but maybe The Stanley Parable? Definitely less "gruff" or "gravelly", but sort of fits with...
Thanks, klink - I think the one that strikes me is "games with depth" - because that's what we're trying to build. Something that isn't just total...
Hey, folks. Got a kinda weird question, maybe. I'm trying to find a good way to describe what we're doing in one sentence. The long version is...
Heh. Nice to know someone out there values portrait-mode games. We're working on an asynchronous card battle game that'll be played in portrait....
It's 100% absolutely depressing. If you go to a conference like Casual Connect, half the talks or more are just "How to maximize revenue by making...
I hear this all the time from people, and I get why people say it, but it's wrong. When you pay for a game up front, you don't "know what...
Being able to follow developers would be fantastic. The only problem is that Apple doesn't seem to be particularly good at this sort of thing....
Also, just as a bit of context, Wonderspark's my new company, but previously I'd founded Self Aware Games. We made a handful of things - Taxiball...