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Saw it this morning and decided to give it a shot. It's pretty fantastic. Great audio and visual design. Definitely give it a try if you're a...
I like the graphics myself, but it could use a little extra visual flair somehow. Maybe the lights fading on instead of just appearing on. Or...
I like the look and feel of it. I think it has the potential of being pretty difficult. I mean, even the 2d versions of this mechanic get pretty...
As far as making money on free, trust me, we thought about it. It was kind of a design problem, really. There wasn't really a way we could...
Here's a blog post I wrote about some of our experiences making and marketing The Way We Roll, and what I learned from it, in case you guys are...
Yeah, I can't load a save game either. Just crashes every time on my non-jail broken iPhone 4S running ios7.
Glad to hear it's being worked on. It's been crashing, and even stopped letting me use inventory items at a point. Will look forward to an...
I picked up your game in the first week or so. I really enjoyed it and found it to be a neat concept. I think this new control scheme will be an...
We are working on a game called Timecode that is sci-Fi. Finishing up some work for a decent alpha build, then we'll start releasing more info.
I'm going to assume you don't have kids... Violence is somewhat culturally accepted in various forms...especially adults in a war situation. A...
What kind of a game is it, out of curiosity?
Interesting idea. Do you mind explaining in a bit more depth what your vision is? I only got a vague understanding via the blurb on your site.
Thanks for the tips guys. Good article, R3v, I've looked through a lot of your stuff, but hadn't read that particular one I don't think. I do...
Just wondering what you guys thought regarding releasing information/screenshots about your game prior to release. At a talk I went to in Austin...
Just finished this with no hints! I actually brute-forced one of the puzzles (the colored door lock in the virtual adventure game), but later...
Alright, alright, here's mine. Working on a game called "Timecode". It is a 2D physics game where you are in an experimental lab testing a...
Just for fun, I thought we could all talk about the project we're currently working on, and the games that have inspired or influenced the...
Just wanted to drop in and say that I really enjoyed that making of video. It was well produced. As both a film graduate and an indie game...
We did this for our game, The Way We Roll. It was really a "mini" version, because it only had one level. My intent was to use it as both a...
This article by Kepa Auwae of Rocketcat games is pretty enlightening if you haven't seen it yet. It's about the experience of trying to make...