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Looks pretty good. Seems like there is a lot of action on the screen at once. Do you have someone dedicated to the graphics? The sprites look...
The real goal is to end up with a population of super strong and fast worms... squishing the weaker worms is just one way to get there quickly....
Yep, this game is really a watered down genetic algorithm. Mutation occurs, and crossover sort of happens (I only take one parent into account...
Underwater birds? :) It is kind of strange to have this take place in the ocean, I guess, but I thought the movement looked more like swimming...
Thanks for the feedback. Being a programmer, my art is pretty horrible. I'm trying to make up for it with fun gameplay (or so I hope). If this...
I just mentioned it offhand in my first post... I should have elaborated a bit. Worms get larger as they get stronger, and greener as they get...
The weaker parent determines the minimum abilities of each child when mating. This means that if you kill off the weaker worms, the population...
Thanks Kamazar. Hopefully it will do well... I poured lots of hard work into it :) .
Hello touch arcadians. I'm happy to announce that my first iPhone Game, Wormies, is nearing completion. I've been working on this for the last...
alone here I've been creating my first game by myself, though I'm using some public domain images and a few sounds from Freesound (with...
I agree with checking out cocos2d, though there is a bit of a learning curve involved (still much easier than learning pure OpenGL). The lead...
Good tip on CocosDenshion. I've been looking for a good sound engine for my game, which needs multiple sound instances. I will give it a try...
I'm using cocos2d for my game (in sig hopefully, this is the first post I've made here). It's pretty nice after you figure out the basic flow of...