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I don't mind that it's not universal. I mean, yeah, doesn't thrill me on a cost/value basis, but Squeenix stuff is never universal. That they...
And I can confirm the latest dev agreement still has the "don't do that" paragraph. The excerpt is pastebinned here (nothing special,...
My Twitter friend keeps saying "App Store Review Guidelines" also, which makes me think he's looked at a different doc than the License Agreement...
Someone just replied to me on Twitter that the current license agreement leaves out the paragraph I quoted re: must maintain iPad compatibility....
Shero, they don't run the game to completion. If Squeenix told them it needed a flash, they probably believed them. I also have no idea if they...
Actually, I'm an idiot. I'm looking at the iPad version so of course it doesn't require a camera flash. The iPhone version probably does. I'm way...
Yeah. Look at my post a couple of pages back. Upshot is that you can only disable functionality that actually needs a device feature not present....
Edit: I just checked the app manifest I posted about and it only lists Arm v7 and the gyroscope, not the flash. If it is rejecting based on flash...
Well, it is an awesome game! Even if I'm disappointed with Squenix's compatibility shenanigans, it's easily a top 10 hardcore game for the system...
The App Store compatibility box lists iPhone 4 and 4S only, so I don't think you can actually purchase it on a Touch.
iPhone 4 and 4s only.
I bought it for iPad about five minutes after it came out because I didn't want to play in 2x. I was shocked to find out they hard-blocked...
I'd better not show you that huge directory full of shady-looking .ipa files iTunes left behind on my computer, or you'll have the SIIA busting...
To this point, btw, doesn't look kosher that they did. The Dev agreement has language saying you can't prevent iPhone/iPad compatibility...
Someone mentioned in the comments to the latest front page TWEWY story that the iPhone version prevents running on iPad by checking for the camera...
I've played the first couple of Days (makes more sense once you're in the game). Plays much like the original DS game, which is to say, very well....
You can check DS reviews, as the game's pretty much identical save for the partner system. Anywhere from 12-20 hours for the first runthrough,...
Huh. I instabought so didn't see that. Looks like they copied the iPhone description verbatim. I suspect stupidity rather than malice, but you're...
The existing graphics look good though. Retina would make it file-size huge. But...iPhone apps can be restricted from upscaling? Seriously?
I had the opposite experience. I never bothered taking my iPad out of the house since it didn't have 3G, and since I had better devices at home...