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Mega Fill-Up is our first game that we just released. It's a skill game where you have to pump up balls to fill 66% of the screen without getting...
yup.
On the crowdes app store + $1000/yr fee topic: I don't know but I don't see it as a problem that there are 80 gazillions of apps in the store....
There are 2 versions of your leader boards. One for the public where only apps signed with the distribution certificate have access to. And...
As with most contests: probably yes.
Thank you guys! As always you're really helpful :) Gotta go and buy the here mentioned games now :P
I rather like to ask the players as they are the guys who have to live with my bad/good design choices :)
Hi there, I'm in the making of a game and everything goes great - everything but the controls. I'm kind of a perfectionist and can easily get...
I had the same problem in August. I renewed the membership 60 days before end but the system didn't register it fully. I always got the error...
To be honest the price tag put me off. It's $349/year and you don't get the source so you could integrate iAd, IAP, Game Center and whatever...
I'm glad cocos 2d has a mac version now :) But before porting my iPhone games to the Mac I first have to get my Mac apps into the store. ;)
You can always put up the price for 2 or 3 days and then lower it to get mentioned on the price tracker pages.
The video of your mother in law using the iPad is just amazing!
I wondered about this too. It seems there are many skeletons in Chillingo's closet. I haven't seen any PR for their unpopular games. Would suck if...
I can only tell from the developer perspective but Gamecenter is soooo much more awesome than Open Faint. The integration is just simple and the...
Yeah, if you assume you haven't made any friends in school then probably you're right :) But then you would be some sort of disturbed personality...
My pizza girl is a 50 year old turkish man. So I won't date her anytime soon ;) But srlsy working from home does not mean you don't have to...
Hehe, yeah. It's always "oh, this will be a small game - how much work can it be?". But all the small sh*t take a lot of work - and it's the...
Nice pr story. I guess it would be a hit on reddit or something :)
It all started in 1990 when I got my C=64. After having played a lot of games I decided to make my own games. So I learned BASIC, then assembler,...