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This is, without a shadow of a doubt, one of the greatest games I've had the pleasure of playing in recent times. I love the aesthetic, which is a...
It's certainly playable, but it's also definitely not as comfortable or fun as playing it on the bigger screen. All things considered, I'd still...
Sounds like you're sorely in need of a frank talk with Playdek's people, then (and not Shyla), considering that my view in this regard is their...
In reality, there are only a few criticisms aimed at Playdek, and even fewer of those are legitimate. Right now, the only actual critical issue is...
He doesn't mean that 75% of the game has been copied off somebody else's work, he means that 75% of the copies being played at the moment have...
That first tutorial case is much shorter than the others in the game(s), and not the best indicator of expected length. You definitely get your...
Yeah, you're still going to buy it. ^_^ [IMG]
The update for Sorcery! is live now, and with the removal of the iOS status bar it addresses every one of the few remaining complaints I had about...
Just a reminder, people, please don't post unmasked spoilers in threads (especially for newly-released games). A lot of people come to this forum...
No problem. ^_^ One request I'd make is for landscape mode to be enabled for the splash/title screens from the moment the game boots up, as at...
The developer noted this back on page 4; it's going to be addressed.
934 MB. There are multiple simple QTEs in both the narrative entries and the battles, but whether you encounter them depends on your actions.
Based on the info in front of me, there should also be support for Italian, French, German and Spanish.
Well, all the story, text, and even the voiced narration are by Joe Dever, so if you're familiar with any of his 28 other Lone Wolf gamebooks,...
This doesn't even make sense. Complaining about a $10 game that lasts 20 minutes is one thing, but the amount of storage space a game takes up...
This particular series of digital gamebooks features a new story.
The problem with this game is that it is too compelling and entertaining, which means it is far too easy to get drawn into playing for long...
I'm surprised: you know most of them don't have leaderboards, right? :D;)
This is easily likely to be the most expensive week in iOS gaming this year for many people (and rightly so), and hopefully the response will mark...
It is. The name was changed to something a bit more acceptable for its console release, and remains the same for iOS.