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It is likely a problem with your code since the API for inapp purchases is relatively straight forward. There isn't much you can change in the...
You make it sound like a coding issue.
It looks a step up in quality over your previous games you posted.
I like that diagram. I often think hoping to make money from a game unless you have had previous success is fairly silly as initially it is...
Admob doesn't deliver to some countries. Also they might of turned data off on their phone which means the ads won't show.
Impossible to really input anything meaningful which such a vague description of a game. A game called Commute had a cool IAP method. It allowed...
If you have an individual licence that is what you have to deal with. Apple has the solution with the team but obviously you have to pay for those...
Sound cloud has a fair bit of royalty free music
There is also little chance they are still playing your game.
But you don't own the copyright to the game concept, just the art and assets. I think that might be a plus of taking submissions that you get...
Cute game, but I don't see why ketchapp wouldn't make the game itself since they could do it in a day or two and then not have to share profits...
That was a different time however. Basically everyone carries their own mobile gaming platform on their phone. You have to convince someone their...
Has anyone tried to to play with a watch on their wrist for 5 minutes to realise how awkward it is for a game? It could be interesting as...
I haven't tried but I think you are right to think the way you are. His just praying on apps which haven't done well offering hope at a reasonable...
Simply, go to a service like chartboost and buy 1K paid installs. You will have it in a day. However having a look at your app I don't think any...
When your app costs it is hard to get people to try. You can offer codes to get it for free for people to try for testing purposes. I looked...
The asset is a cool little droid/spaceship for those interested. You should post a pic so people can see.
I am interested in your results. 10 cents an install I would consider marketing seriously.
If you are going to launch in 2/3 weeks and nobody here even knows about your game you already failing. You should be at least doing the free...
The answer is it depends on other apps. Actual figures are hard to come by and impossible to judge if true. App annie is a good place to get an idea.