Separate names with a comma.
At the end of the day the most important questions are ... -Is the game fun? -If you had to spend real money for whatever reason, was it a good...
No sound or volume controls.
Wish list .... Ability revert to previous class. Remove poison from vending machine. Curb lowbie drops at higher levels. Increase shield drop...
Universal planned?
I’m just lucky I guess.
Sorry, no key, no bushes, just a locked door behind and a locked door ahead. Oh and the merchant selling 3 identical elixirs, none of which I...
Got to merchant could not proceed, door locked and could not purchase elixir due lack of coin. Had no choice but to quit. I did level up and...
Nice game Pavel. Ever since Red Winter ruined their original masterpiece, I’ve been hoping for a worthy Dungelot replacement. Really enjoying so...
Agreed, I’d say a third of my kills are off-screen. Seems would be easily remedied with auto-target-zoomout when enemy is offscreen. Otherwise,...
It’s ok, for a while. Unfortunately, gameplay becomes tedious. Between the ever increasing number of traps and the constant need to farm the...
That’s good news. While I totally appreciate the purity of playing without, for me it’s a matter of convenience and a lack of time to go at it...
Wonderfully polished game. I have no complaints, but I am longing for automap. BTW, character portraits look familiar, where have I seen them...
Has potential but campaign is so story driven, feels like it’s on rails with to much dialogue. Some may like this aspect but for me, I prefer a...
Polished, neat little one-handed RL. Monochrome aesthetic is nice. Tactics are a bit basic, but careful play is required. Plays a bit like...
There are several of those, in fact, they almost all appear to use the same engine.
Games not bad, seems a bit repetitive though. More gear, enemy and ability variety would really make it more interesting. Not sure what level, 5...
Way better the the first game. Enough challenge to keep it interesting.
As others have stated, game is far too difficult with the player easily dying during the first encounter. Not sure it’s intentional or just needs...
Agree, very nice rpg. My main complaint is the point-n-move control vs floating stick. Can’t see the screen with hand in the way, at least...
Where can you see items you have picked up?