Separate names with a comma.
Time is another factor.
It depends on your country and the country you are putting your product into. To get an answer just email Apple/Google play store and they will...
I agree sometimes simple repetitive mechanics feel rewarding. That is what makes a lot of mini games very attractive. They are simple to play and...
Then you are unlikely to get much traction and will be beaten by the person who clones it and uses their PR network to crush you. Try not to put...
You should already be advertising your apps on forums. It is the easiest and free way to gauge interest. If people love it will help you get...
Not really since that is when you are most likely to make money. You are also likely to upset customers who were playing without ads that they all...
I think if you charged for the app, it would be the same as charging an entry fee in most countries. So for this sort of thing you would need the...
This depends on where you live and which countries you include. However no entry fee will help however you will have rampant cheating in game...
My understanding is Apple will never tell you. Don't get your hops up however cause it has to be pretty standout.
Where did you see that? The website doesn't say it anywhere and still appears to be live. They had a lot of funding!
I think 5K downloads is enough to know if you should be putting more advertising into to try and get to that 100K's downloads. It seems to me...
I have always thought about tweetinto for advertising. It seems a low cost way of getting your app in front of loads of eyes. Likewise youtube...
It is about simplicity. The original was so easy to play. I think the diagonals makes the game easier but increase the complexity. I think it is...
I agree there is room both types of games for sure. There isn't a one size fits all solution. I like making small games as much as bigger games....
Pretty much always run on device no matter what.
I agree a small amount of advertising won't help that much. I considered putting 500-1K into an advertising budget but pretty much all the advice...
Personally if I was really trying in this area I would focus on events and conferences. It would then make it easier to determine if was worth...
That very much depends on your product. I could bash a game out every couple of days if I wanted, however I wouldn't really be very proud of...
They would of probably would of had 1-2 people working on it rather than a group. I don't think the speed you have got it out has helped. You...
As mentioned they have higher budgets than that, but that is the reality of developing. There are areas you just can't compete without the budget...