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When your armor absorbs a point of damage, the durability determines whether the armor value is reduced. At the start, with low durability, your...
When I open the “Character Description” page (“?” icon from the New Patrol page), I can’t exit from the popup whatever I do. I have to restart the...
Does it have the same typical freemium flaws as Traitor's Empire, too?
Surely developers are going to get paid primarily based on engagement (how many people play their game, and for how long). Apple has been quiet...
Anyone who watches TV already does that with Netflix, Amazon, Hulu, CBS, HBO, Showtime, etc. It doesn't seem so bad to me. Some people who play...
I am hopeful for the subscription model. How games have been sold and marketed is broken and maybe subscription-based models will work better, as...
Is "meaningful idle mechanics" a contradiction in terms?
I wish it didn't keep showing me the SAME ad. I even downloaded the stupid game it's advertising just to see if that would get it to show me a...
Is there a point in doing that, or does it just make the game very easy?
Wait, you can use strategy against the final boss, rather than brute force? That's so unfair.
What's the relationship between Spellsword Cards: Demontide and Spellsword Cards: Origins? How are these two games the same or different?
This is also super negative: https://www.pocketgamer.com/articles/080291/spellforce-heroes-magic-review/
I can understand why they might want to do that. It's hard to overcome early bad reviews on these platforms, even if the new version is...
Less deep than WHQ? Really? You can't go that much less.
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Well, maybe the balance of the events should be tilted to be less favorable on average, then.
That's part of the game, you have a headache from unwanted cards and you need to deal with it. Part of what makes the game interesting.
I don't really like games that are designed so you can leave one weak enemy almost dead and then extend the battle and run through your deck to heal.
Sounds like "money grab" to me. :eek:
"Injury" is a particular status that enemies can have. It's not just taking damage.