Separate names with a comma.
One other thing I want to clarify off the top, too, is that we aren't planning on changing anything for auto-matches. Auto-matches will be played...
Looking for the wisdom of the touchArcade crowd on this one. We have a relatively new iPhone/iPad game called Cricket Words. It's a turn-based...
I mentioned this in the article: http://blog.thinktapwork.com/post/14466606768/developers-rush-to-beat-holiday-shutdown Here were the...
Unfortunately, how do you tell the difference? We've been trying to make every update meaningful, but obviously some are larger than others. Our...
Also, is it wrong to reward developers who continue to support their apps by working on them constantly?
Basically, I agree. Really, these should probably be two separate lists, two separate things. But it's hard to ignore the impact.
Yes, those do become a little harder to find. Again, for us, the trade off was worth it.
Philipp, This is a really good point, but the answer is "not really". If your latest version does not have at least 5 ratings (the minimum in...
The biggest thing for us so far with our game Cricket Words is to release constant updates. These push to the top of whatever category list your...
One other item I wanted to mention. Our eCPM for iAd has been much, much higher than AdMob. However, we do use AdMob for failover if we can't get...
The best thing to look at is eCPM numbers. That is the amount of money you make, on average, for every 1,000 impressions. iTunes Connect gives you...
Our best promotional tool so far has just been to release constant updates for our game, Cricket Words. We shoot for releasing an update within a...
Just a heads up. Version 1.1.1 was just released. Let us know what you think. http://bit.ly/cricketwords
We did submit a 1.1.1 update yesterday. This update includes a few new sound effects to make things more intuitive. It gives easy and medium games...
Yeah, we like it a lot better, too. We have some more UI updates coming later.
The 1.1 update of Cricket Words was just released last night. Thanks to everyone who participated in the ad-free promotion. Hope you like the UI...
I disagree. At least half of the people who download our app can't install it. That seems bad to me. We'll know more soon as our 1.2 update, which...
We just wrote about this topic on our blog: http://blog.thinktapwork.com/post/13826876901/requiring-ios-5 We released our game 2 weeks ago....
Just wanted to provide some follow-up. Version 1.0.1 was just released last night by Apple. That update fixed a few bugs and included a few...