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Hey TA, I have a lot of experience building platformer games, but I have never launched any on mobile. It seems a bit off to me to not have...
Blake8069 - that scouting planets idea is awesome! Too bad now V1.1 is going to take a bit longer than expected because I am definitely adding...
finndc - it seems to be all about persistence. After all, Angry Birds is known to be Rovio's 52nd attempt at success. I seem to be getting closer...
richardlycn013 - Looks like you are correct. All the codes from the last batch are redeemed. I will post another batch tonight or tomorrow....
Hey devs, I was curious how many indie developers lurking around toucharcade have become a financial success. If any, how many projects did...
ArtistWolf - Thanks for the good ideas. I think we will use most of those heirloom requests. Chen93 - Still looking into the issue, but the...
Thanks guys for the great feedback! We are starting on V1.1 the first 'big' update. We will definitely revisit the matchmaking algorithms. We...
You know I'm not really sure; I was just trying to give some conceptual ideas. It would definitely increase development time, but it was all that...
An easy way to gather resources is to simply tap. This is the foundation of clicker/tapper games. It would be interesting to see this concept...
Thanks guys for the recommendations. We will definitely add some new stackability to the existing heirlooms and make some news ones as well. Are...
Moha - that sounds good. How much KP are you thinking is fair for an insane battle? Also good to see you made it into insane mode already, I guess...
Moha - thanks. I think it is a rare bug, I still haven't reproduced it, but I think I am getting close to the root of it. Chen93 - thanks for...
Nullzone - I guess these is still some better validation I can do based on your findings. Thanks. And yes, this whole thing started as a hobby...
Ijipop - Indeed hard mode is as it is named: hard :D and insane mode is as it is named too. It is highly recommended to collect ship based...
Nullzone - definitely don't have some single server validating purchases especially with PCI-compliancy. I guess I will figure out some other...
Chen93 - that is rather strange, and I have yet to reproduce either of those problems. Is this a large-scale problem happening to anyone else?...
Nullzone - I kind of gave up (for now). I do receipt validation with the AppStore, so I am not sure how these bigger studios like Supercell are...
Nullzone - I assure you I did my Google searches first, but I was a bit surprised by my findings and was wondering if any other developers have...
I have been tracking IAP events in real-time with fabric.io in my most recent projects, and it has come to my attention that there has been a lot...
Chen93 - Good point. I see 3 possible solutions to the PvP chrono reward with the chrono-doubler debate: 1) Leave it how it is now, and specify...