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hey, playing it now with morning coffee.Spoiler/advice : [SPOILER]
Yep it is. As you regain your power with his defeat, running after smaller enemies seemed pointless
They are. Again, there is one rule, with three verison.Spoiler below with images. [SPOILER]
Oh sorry, didn't make myself clear. Right now, as in the way I am implementing it now here's an image. [ATTACH]
Ok, how about thiss : "moves: 4/6" where 4 is current move count and 6 is ideal move count
Yes, right now, it is shown when you click on the sub-menu icon only - it shows you current amount of moves - moves: 6 I don't feel comfortable...
:D hehe, someone gets me :) thanks for playing, and I hope you have fun!
:D Congrats. It's quite possible that I only managed to make it with 10! Empty moves are kinda needed with moving enemies on bigger cubes,...
Hey, just checked, you have 10 moves to get 3 flags, so not each turn. This level was problematic often, so I left a big reserve. If you're a...
Wow you're far!!! thanks a lot for playing. Yes, it is as intended. Don't forget enemies can step on trap triggers too. Let me know how it goes!
Yes, there's no point in pretending otherwise. I thought it's enought to show it in the first boss fight, but there's already a lot happening...
Hey, nice that you noticed that! :) thanks for playing! While I am aware, I did not expect many players using that solution, and there is a...
This exactly. Since boss mechanics are reverted game mechanics, not everyone might be on board with that, and maybe there should be a skip button...
Dev Here Hey everyone, I'm Miro, guy who made the game. First of all, thanks for the interest in the game, it feels great :) Now, let's adress...