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Hi Jeep and yellowsquirrel, it's great to see that some of you are still interested despite the wait. Here are a few screenshots that show a...
If you are including racing games without wheels, Ground Effect (old thread) really is coming soon. The video is very out of date and should be...
His background was in UK video games magazines. He wrote for Amiga Power and/or Zero I think. I met him once a long long time ago when he turned...
That's great news as, for the short while I was Jailbroken it was my favourite game. There is one thing I've always wondered though, how the hell...
I'm guessing that the 200 was only enabled to offset the fact that the sub categories were broken and to make more games visible while Apple fixed it.
I have a PC version of Ground Effect. It's basically the same game but with the level editor built in. I am considering releasing it but it'll...
The biggest factor in feature creep is too many designers. Smaller teams on iPhone mean it's less likely to happen. My biggest inspiration for...
Ground Effect Twitter: http://twitter.com/GC_GroundEffect
If you look at Puzzlemaniak, some of the games work at 12x12! Older versions of the app had a zoom feature, which I used at first but soon dropped...
I hadn't realised that. Thanks for pointing it out though as my app goes from 10.7 to 7.4 megs when I zip it. One less thing on my todo list :)
I suspect we need a little more information on what is using the space to help you on this but you could try: Look for files that aren't...
Thanks for those tips guys.
Does this mean that the best approach is to set a release date comfortably in the future?, maybe a month away just in case approval takes weeks or...
Actually, the iPhone would be a great platform for a Magic Carpet type game. Dynamic geometry is something it can handle pretty well. It also...
That makes a lot of sense. I turned Thumb off when my app was just a landscape and the LOD code was a lot less efficient, it made a huge...
I moved [context presentRenderbuffer:GL_RENDERBUFFER_OES]; form it's normal position at the end of my openGL section to right at the start....
Have you tried running your game in Airplane mode, for me this eliminates the stutters. Obviously this is no solution but it will tell you if it's...
I'm still working very hard on it. Why the delay?, a lot of things really. Mostly it's the sheer work involved in coding a game. Partly adding...
Yes, reproducibility is key, if you aren't able to give clear instructions on how to make the problem happen fairly reliably the bug report will...
That's exactly how I do it, occasionally (maybe twice in 8 months) resorting to hand fixing the conflicted file in xcode. This thread has just...