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SVN is great, even if you are working alone. I have a stand alone server running on my 'always on' windows box using visual SVN (so much easier to...
I've wanted to revive Dungeon Keeper as a Tower Defence game since I first played DesktopTD a few years ago. In fact, back in '95 or so DK was...
"Powerful" is too vague as a question. From my own tests PSP has about ten times the raw polygon pushing power of a old iPhone. The 3GS seems to...
I totally get what you are saying but know for sure that I would not be interested. I used to own a Psion 3 and a Psion 5. Two machines renowned...
Just a little update on what we've been working on in no particular order: New controls Completely new handling (more accessable and yet more...
I will post a little about what we've been working on in the Ground Effect thread. A new video will be appearing on Youtube soon.
I'd love to do a version of Populous. Not a port, something more pitched it iPhone level hardware, it is after all about 50x faster than the STs...
My game is being written through a cross platform library which started out as PC/PS3 from my previous company. An ex-coleague added simple OS X...
I've had mixed experience with Hackintosh. I tried for a while to turn a relatively new Dell Inspiron Laptop into one. Got it sort of working (all...
Almost all of the code in Ground Effect is mine. All of the graphics apart from the sky boxes and the craft itself are mine. The design is...
Thanks for the mention of Ground Effect, could you please now tell 1000 of your friends :)
I wanted to use Ekranoplans because I like the idea of taking a sci-fi hover racer and bringing it back towards reality. Setting it in an organic...
We are planning for a large part of the racing to be point to point, you make your own way to the checkpoint. The problem I had though was that it...
About 300 polys with a little pre-baked ambient occlusion to help out with the lighting. There is also a 90 poly version that uses the same skins...
The landscape tech is sort of like an optimised version of the one in Battle Engine Aquila (Xbox/PS2/PC 2002), how it works is pretty much...
The White X is just that, a white X drawn in the in game font. It's a placeholder graphic for 'enter pause menu' this menu features the 'free cam'...
Thanks very much, next ones will look even better as we've been working on effects (trails, explosions etc.) which make the whole thing look a lot...
We should have a firm release date fairly soon. If you'd like a rough estimate, 6-8 weeks. I'm quite pleased with the new screenshots, they make...
The technology will hopefully be used for other game types in the future but Ground Effect IS very free roaming for a race game.
Actually, your criticisms inspired me to look into the problem today. It's now running significantly smoother. Thanks! Thanks too to everyone...