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Now you point it out I can see it does appear to go underground. It's actually not a collision bug, it's a rendering bug related to the...
The big stalls are to do with my iPhone's mail setup. Once it's finished syncing in the background it gets a pretty solid 30 FPS I guess I should...
There will be other craft. The tracks can twist pretty quickly, to the point where we already have places where you have to slow to a crawl to...
The tracks are really quick to create. I've spent months making the game also run on Windows and then building the world and track editors into...
That's kind of what i've done: Ground Effect Dev It's a great way to work.
Muliplayer: Maybe, this kind of depends on how much time is left which in turn depends on exactly how it gets released. Weapons: No, I believe...
Just wondering why you think it might be a fake?
30UBj6vfshU More info on page 8 of this thread. http://www.glenncorpes.com
I wasn't aware of that Simon Jeffrey quote. Just thinking out loud. Obviously comparisons of relative speed have to be taken with a pinch of...
That looks a lot like the Dreamcast version which makes sense as it had very similar graphical capabilities (and even a related GPU) to the...
A friend just posted me this link to a Russian iPhone game site:...
The game area is around 3x3 miles and is based on (a much simplified and optimised version of) the algorithm from this GDC presentaion:...
The main reason I uploaded that video to Youtube was so that a potential sound guy could see the game. The game will not be finished for at least...