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thanks everyone enemies are a little slower on iphone to make up for the smaller area (but yeah even with this i'd expect ipad to be a bit...
i'm releasing this next thursday (16th)
ahhh! it should have kept the saves from before, i'm not sure what happened. anyway you can unlock everything from the menu/progs/unlock if you...
It's in review. Taken a couple of weeks now, much longer than usual. I guess they're overloaded right now =/
I've submitted an update that fixes the losing-savefile problem and I think fixes the blank screen problem, it should hopefully be approved in a...
This has been out for a year so I finally got around to putting it on sale, half price for the next week -...
APPARENTLY this is something apple changed in ios7 and I'll have to update the app to fix it. So convenient. I'll get around to that sometime.
yeah it took me by surprise how quickly the update went through. this is really high-level balancing details, it won't affect you unless you're...
there's a limit of ten, which is how many fit in the sidebar. when you add a new one it pushes out the oldest..
because basically every other computer system in existence runs in landscape. it's actually pretty time-consuming to make sure everything works...
Ok sorry, might be a difference between ipad/iphone too, I'm not sure. Anyway it should be fixed when I get this update out (hopefully next week...
This does work if you start the game, then go out and start the music, then go back in. I've figured out what the problem was now though so it'll...
Yeah that would be nice, I'll try to put that in an update. It might not be in the first update though - I've had reports of it crashing for a...
Hey, thanks. the old pc version is here: http://mightyvision.blogspot.co.uk/2013/03/7drl-success-86856527.html it's really old though. I'll do...
"Guess it would have been better to be able to reset a room, or have it auto reset if not solved." Unfortunately this would completely break...
Hey, this is out now! appstore page: https://itunes.apple.com/us/app/o./id566967511?ls=1&mt=8 blog post:...
Yeah I do agree it lacks some of the depth you get in more complex roguelikes, but more because there aren't the long-term combinatorial choices...
With a wait key, there would be more options per turn, but fewer overall choices. Always having the optimal engagement with each enemy is not an...
Hey, thanks man. This is almost done, I'm mostly just working on the sound now, won't be long.
yes. I don't have an iCade to test on, but I'll try to add this in next time I update it. Thanks everyone!