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This was another decent game ruined by greedy IAP. Glad to see it get the AA treatment.
The original was a good arcade racer ruined IMO by an annoying timer-based IAP system. This is a more streamlined take on the same racing engine....
Haven’t tried it with my Backbone yet — glad to hear it works well. About the continues, you can still get more continues by watching ads, even...
Sweet! This seems like a step up from the original.
You mean you can’t see the real-time shadows in the new version? Not a dramatic difference, but it’s definitely an improvement. Gameplay-wise, it...
Even though it would be neat to see the game at 120 FPS, I wonder if the level of optimization required is worth the outcome — especially since it...
I see where you’re coming from. But for me, the beauty of GamePass is precisely that I don’t have to buy the games. In fact, I can safely say that...
Update just hit with “UI improvements.” Not customizable controls, but the text looks bigger on iPhone.
I was one of the lucky few who managed to snag an Xbox Series S on launch. What sold me on the Microsoft ecosystem was GamePass — it’s simply a...
I generally agree with you. Having played this both ways, I wouldn’t say that you need to use a controller. But the game plays very differently...
There’s one on the Steam page, which you can reach from the developer link in the App Store.
It does fully support controllers, though.
I read it as more of an homage.
Welcome to TA!
The backbone works flawlessly. Plays much faster with a controller. This is the kind of approach a rogue-like that I enjoy, with clear character...
Thanks — hadn’t had a chance to try out my Backbone yet.
I was going to note the same thing: on hard mode combat seems fully manual.
Nice heads up — thanks!
In general, we can assume that folks here have good intentions on their comments — even if sometimes it doesn’t come across that way :).
More recent version of Unity?