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Wow, cool! :) Thanks for being such a great "Fugl" evangelist, we really appreciate it!
You got it to work, great! What was the trick? It's cool to switch between 30 fps and 60 fps in youtube, you can really feel the difference..
Thanks! The voxel engine is custom yes. I'm really committed to a steady 60 fps so that's why the voxels are the size they are. I'm hopefull I'll...
Me too! Unfortunately I have to fly to Stockholm for a gig, so the update will be a few days delayed. :(
That's excactly how it's done... It's a big hassle to recreate Marco's concepts, like you say, but they are very good to have, as they have a lot...
I downloaded iMovie, imported a QT-clip with game footage and exported with prores, all in 60fps. Of course if it's 30 fps from the start, it's a...
Generally I agree with you, but I think you're confusing me with somebody else. I'm not hyping this game, I'm developing it in co-operation with...
I promise that I won't rush it! ;) I do think a July release is plausible though... :) Ok cool, still some tweaking to do, but we're getting...
Thanks for the compliment, I still have room if you want to test it (A7 & A8 devices only as of now).
The longer you wait for something, the more you appreciate it, so have a little faith and patience, will you? :) A big update is just around the...
Ok, I found a solution: Export as prores from imovie, open in QT player and export 720p from there, upload to youtube. Should work... :) Did...
I love it, so please do! It's good for me to see how people play and also you put together very nice videos. Do you use Quicktime Player to...
Sure, I'll keep the dragon sim in mind, I think it's a great idea... :) Unlockable birds is something we want in the game, but I'm a bit...
Hello everybody, I'm back from vacation and hard at work with Fugl again! 0.5.2 is out! New stuff: - Occlusion system for terrain so I can...
Thanks for taking the time. What a great story! :)
Check out Blake's video: qM-MCWUvwSQ
I've uploaded a new build with more fitting tree colors... :)
I've put out a new build, it's still called 0.5.1. The camera was a bit loosely focused on the iphone (wider screen, so it's more noticeable)....
Yes, I've noticed a bit of stuttering in the beginning, when the terrain generation is overloaded with work... Will have to sort it out....
0.5.1 is out! New stuff: Jumping salmon, arches, trees! If there is any problems, I'm available to fix them the next 12 hours... :) Then I'm...