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it's so hard to play without using the bombs in the last level, but even if you manage than you need to get all bees, what is probably even...
having different control schemes should be easy to implement and would be more appealing for many potential buyers. funny but many devs defended...
better to ask it on shadowera forums, there is a lot of activity.
heh, looks like we have the same copies. i just tried to make it from the main menu, thanks a lot! :)
facing the boss with almost no any ammo left is hard. and it is not possible to start the chapter from the beginning, strange design decision.
well, the 30th level is a f joke or it was not properly tested?
hmm, it seems like level 30 of the first campaign is changed, now the winning on this maps is just pure luck, meh design.
thanks a lot! somehow i have not found that post.
bump.
i could do it with se too. :p yep, i just thought maybe you talk about sets with better stats than in se version. ;)
and what is the exchange ratio? edit: ok, so 300 for the full stack, not that much.
thanks, well if the strongest type is the same for both versions than it's ok.
additional sets are better than ones in standard edition, or just have different look?
is this kind of joke or you mean starting equipment?
or at least some data about what dmg is dealt by turrets and for example what is the difference between light and medium damage for abilities etc.
with normal control it works too i think.
thanks guys for suggestions, gonna try it out! i also tried all mushrooms turrets, it worked a bit better.
it seems like there is no absolute awakening in the iphone mode?
are there numerical data about abilities etc.?
just looked in the insectopedia, not ants but centipedes. another game on normal on kitchen. four or five of them in a row. super bomb, grenade...