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Thanks :) Gotta get ma' sealegs again.
Cobbling together a basic website. Been a very, very long time since I have made a website. You really do forget how to do this stuff....
Just an update and huge thank you to all the testers who have been helping out! Lots of changes, polish, and feature additions are piling in...
I think the first order of business is to add a bar that shows what phase of the game you are in - right now it's pretty indistinct, so you don't...
No plans for in-app purchases - I'd rather just release some new levels and things as it goes along without having to fuss with it. This is for...
We've got a couple of 2nd gen Touch owners who have asked to test. Guess we'll see how it runs! I have some heavy parallaxing that I may be able...
OK, every PM I've been sent has been accepted and sent a build. If you have PMed me and not heard back, please post here. If you PM me, I'll...
As long as you're willing to provide some honest written notes on your play experience, no previous testing is required. Shoot me a PM with your...
knighthalo123 - haven't gotten that PM yet ( maybe it takes a little while for the forums to process? ) At any rate, yep, I'll need the ID as well.
Hey firedog - just shoot me a PM with your device ID and an email address to send a package to, and I'll get you set up. Here are some quick...
I'm killing this off, since I mistakenly thought I could rename this thread - may I redirect you here instead?...
OK! Lots of work has been done, and Monster Tower has come a long way. I've updated the first post with an updated video and artwork. Getting closer!
You still have to use the Application Uploader to send the binary ( there's no Windows version of that ), but you shouldn't have to compile on a...
I've been using Airplay SDK for Windows and been super happy with it. http://www.airplaysdk.com Not only is it very straightforward to...
Achievements definitely, leaderboards if I come up with a reasonable ranking system that works well for it - Thanks! :)
I squeezed Siege Towers in today - they rattle in from the edges with different sorts of cannons mounted on top. They also serve as defensive...
It ends up feeling much the opposite - once you have 7 or 8 cannons going, 18 or 20 monsters attacking, a load of missiles in the air, ghosts...
UPDATED: OK, a little time has passed, and a lot has gotten done! Monster Tower is now about ready for some testers....
I'm enjoying this a lot, and navigation with the default control scheme feels pretty good. A couple of quick suggestions - It would be helpful...