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A game of Dungeon Raid can certainly take several hours, but that's just because it's a thousand turns or more. If you play a thousand turns of...
I can think of lots of possible reasons. Here are two big ones: 1. Releasing on Android sooner/faster might be easier because of the lack of...
Of course having a tableau which only you manipulate reduces the element of having opponents manipulate your tableau. That is the whole point....
No, it's not. It's orthogonal to the difference between solitaire games and fight games. It's perfectly possible to have a fight game where in...
If the only reason to play the game were to beat the top scores, then 99.9% of people wouldn't have any reason to buy the game, and you wouldn't...
But the biggest difference is not endless solitaire vs. matches, it is taking turns matching in a tableau vs. having your own tableau so that you...
No, not even that. Just that there is, in fact, more in the game. If he was in the mood to play the game differently and non-strategically,...
You missed quite a bit.
It's not really an exaggeration, in Dungeon Raid. For example, you can accumulate coins over several turns, and then clear them all on the turn...
Have you played Dungeon Raid and Puzzle Quest? In Puzzle Quest (and apparently Dungeon Saga), you take turns matching tiles with an adversary....
The brilliance of Dungeon Raid is no opponent. That means there's a lot more strategy because you can actually control what happens to the...
For some reason, the three-quarters head view in the icon bothers me a lot more than the straight-on full-body view in the image above that has...
I think it's mostly the exaggerated moustache. http://en.wikipedia.org/wiki/Fu_Manchu_moustache "Fu Manchus are seen in stereotypical...
I like the red icon better. The blue background is too busy yet it's hard to see what it is. An issue in both is that the character seems too...
Real time is fine, games like this pretty much have to be real time, but there is a fundamental difference between games where time flows at a...
Sounds great, just make the speed adjustable, allow commands when paused, so it's a game of planning rather than a clickfest.
In Game Center, there's no automated process, you have to contact Apple and get them to do it. But it's not correlated with patches/updates.
You can back up your profile, right?
I don't like "Last Temple" because of the real-time element. I don't see a timer bar in the screenshots---is this real-time or turn-based?
Azkend is a time-based game, right? That makes it a lot different right there.