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I know the day-night system we have has different moon phases which are really great. But i don't think it has eclipses. I'll look into it after...
In this week's update we'll be tackling the looting system and inventory UI. We wanna really get that functioning beautifully- including player...
Thanks JCho, this weeks looking great!
Looking forward to this simulation experience!
We've got some great updates planned for this week! :)
Beautiful product, wonderful experience!
That's exciting!!
Thanks Jman1852! We'll keep the updates every week!
Good eye! Just testing out different resolutions, but it's mostly the warm glow of the fire that makes the experience so nice. :)
Thank you geno11233. We'll keep the updates coming. :)
Player will eventually have a handful of sound and visual fxs to correspond to survival mechanics at play. i.e. hearing the shivering when player...
Ohhh yeah! Initially we'll have the gameplay fatigue. Visual effects are on the radar. Getting the entirety of the game 100% functional, then...
Survival mechanics have been added - i.e. in narrative form in top right corner. In addition we've added a new abandon farm town that we'll scale...
We're definitely doing this for v1. In addition to having the loot scattered around the world, we'll have bodies and such scattered around- love...
I know you're dying to get your hands on the game! We'll know soon. ;)
Thank you very much for your kind words and support. Only with the help of you and the rest of this great forum will we make this product GREAT!...
I think you'll be pleasantly surprised!
what a freaking fantastic trap experience! that just got put on our whiteboard for traps in the crafting update after v1 launch! :)
Arrows will definitely be reusable- loot menu(Rust style) or if we have time, shown on body. Overall, in the crafting update we're including a...
I have full faith you'll make this great! :)