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Oh yes to the iron sights, and yes to environmental factors - like cold, radiation!
All I'm going to say is that we're implementing 1900s style ranged and melee. Ammo will be precious, melee will be brutal. We've got a snapshot...
We're excited to bring you something completely new, completely different! Player depth and combat are now are target. Which means we'll start...
Thanks so much. It means the world to us! :)
We've got a bunch of new snapshots up on first page post- we've added dark underground bunkers throughout the island, along with fortified...
Working on freaking insanely great snapshots for your birthday!! Happy birthday! :)
For us, the most important part is the player experience, it's absolutely essential!! :) That's why we love open-world survival games in general...
Our map is 100km wild island- full of lush grasslands, forests with military compounds, residential towns, and even underground bunkers. I don't...
Just cause you guys are freaking awesome!!!! Here's a sneak peek! [IMG] [IMG]
Prone is essential to survival! Lots of gameplay throughout april as we lead into beta gameplay then swiftly into release of v1.
Oh yes! Walking, running, sprinting, crouching, and prone! Feel free to ask anything you're curious about The Wild! :)
More along the lines of the classic firearms- colt 1911, Mosin, Garand, springfield, etc. We are developing a rustic, brutal feel- this goes right...
Oh yes yes! Huge update to the first post coming later tonight! Stay tuned :)
No AR's in v1 as we've balanced the game for brutal melee and power single shot bolt action and pistols. But that has us thinking about base...
Ipad, iphone, 5th gen iPods.
Yep! We have both the classic touch pad controls and support game controllers. P.s big content update tonight to our first page post!
We have 3 years experience using unity for various client products. We are not from big studios. Clay and I live and work together in a studio...
Ever hike mt.mansfield or camels hump? That's are main source of inspiration for the game world island!! :)
It's all great news. You'll see with tomorrow nights updates to the first page post :)
We've found a new way to include some more devices using custom shaders and a new mobile optimized render system. I'll make sure to keep y'all in...