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We've been hard at work optimizing and we think we found a good way to make sure more devices are included in v1 launch- long story short we're...
Now we wouldn't want to do that. We'll have a lot more to showcase tomorrow night.
Thanks guys! I think you're going to like Friday's update!
Oh yes!
Just wanted to share with the community that we've added environmental effects to the island- weather and radiation zones. Will update first page...
At launch we'll be more positioned in terms of dayz then the forest- meaning more emphasis on scavenging. When we add the crafting/wilderness...
I don't want too give away much, but yes there will be evidence throughout the island. ;)
Our first update is the wildlife/crafting phase including bow and arrow, bears, boar and small game. ;) We will absolutely tackle making the...
Oh yes! The mutant cannibals are clan like, they're behavior will change based on your behavior. So are the militia! ;)
Within a week probably. ;)
so enjoying playing! Great game.
Introducing dual wielding certain items and weapons. Check the first page post for more info. ;)
New updates on first page showcasing dual wielding certain weapons and items - ex) torch and axe. :)
No way high tech, we're giving this a early 20th century feel. :) Military aren't powerful overseers, quite the opposite- much more on the...
Newest devices will have the highest quality possible being that we have more to work with in terms of performance. Our goal is to have...
We have 3 types of entities that we have in the dev pipeline for "enemies". First up is the mutant class (debuting the fast walker in newest...
heck yeah we'll get something going for you during dev!
After we finish the full v1 experience (looting,combat, crafting, traps), we will work our asses off bringing it to as many devices as possible-...
First post. We're updating as frequently as possible.
You got it! Crafting focus will be on survival elements like creating traps, campfires with cooking, temp shelters, torches.