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If it's a Mac, has an Intel chip in it and is running OS X 10.5 Leopard, it's enough to write iPhone apps with. The newer Mac minis are better...
Not reliable enough for proper iPhone dev and it's breaking the developer agreement with Apple so you could easily find all your hard work rejected.
We've got some good stuff planned for the next update, but we're focussing on our next game at the moment with short breaks to do some prep work...
Make sure you've won the right trophy (The normal Big Catch Trophy for the Old Pond one, the normal Big Fish Trophy for the River and the eXtreme...
No, it's for devs who are writing games and want a more fully featured publishing deal (promotion, QA support, cross platform deals, bigger brand...
I'll chime in here as one of the devs that Freeverse is currently publishing. We've been with them for 5 years (Strange Flavour Ltd's 5th birthday...
The official word from Apple (according to MacWorld here http://www.macworld.com/article/42237/2005/01/macminiinside.html ) is that the memory in...
Yup. Same with the new iMacs too. Apple's re-adjusted their prices to cover the falling £. (prices are roughly equivalent of $-£ exchange + VAT)....
I can't wait to see the 1 star "WTF I bought this for $999" reviews :)
The standard Apple warranty for the iPod Touch is a year, so barring it looking like you've been hitting it with a hammer it should be covered....
Team up with one talented artist and offer them a good cut (in the region of 50% of profits if they're good). It's a lot easier to organise things...
Already happening ;)
There isn't an app for that. Devs can use the iPhone simulator on a Mac and screen capture from that, but it isn't ideal (you don't have tilt...
same rule as for bands. If you've heard of them, they're not indie :)