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I wish people would just support one or the other of Open Feint or Game Center, in my experience trying to mix both never works very well.
I take it she was watching TV before and after the trip to the bathroom? That sounds like addictive behavior, to me.
I don't agree with the latter statement, but I do agree I can't really see myself ever using one of my few slots for Boost Health. For me, the...
It doesn't work without Dazzle. The idea is that you make a lot of swords with Dazzle, use some of them to kill whatever monsters are around, and...
There are lots of ways to interpret that statement. I was interpreting it as something like, in a normal game you don't get any special monsters...
Do you think there is really a counter? How does that work? You mean, like, every Nth skull will be a special monster (and N goes down as the...
Everyone who has weighed in has said that the strength of the skulls and the preponderance of specials only depends on the turn number, and I have...
They are all contributing more or less "equally", which means that your points come from what you do. If you focus on leveling up and do that a...
The perks and skills give benefits but fairly minimal ones. The designer even said that was his goal, this shouldn't be a big surprise. Well, I...
Well, you can't always get the best thing! Sometimes you get an upgrade that is +1 armor and sometimes you get an upgrade that is +2 armor. Does...
Yes, and it seems to also choose randomly even from skills that are fully charged. It would be nice if at least it recharged a skill that needs...
I still think that running away is probably better---at the point where I'm dying, I might have 3000 HP but I'm taking over 1000/turn from the...
Especially with all of the new options, I sure wish there were some way to see my current settings during the game. As far as I can tell, there's...
From my point of view I guess the game has been made worse, because the interesting aspect of the game, for me, is comparing my strategies and...
If it works on specials it seems like it could be pretty useful in the late game. If the specials are immune, not so much.
At 5% life leech, you need to do at least 20 damage to get any gain. Maybe you just haven't gained enough power yet? If you have 5% life...
I suggested that many pages ago. Or else a much longer cooldown (since it's faster than many skills that are significantly worse). Going from 20...
The problem is, if the classes are hardly different at all, and not any better than the base class, then if I've exhausted my interest in the base...
Of course, fireflame has said many times that this was his idea all along. I personally agree that I would prefer perks that affect the game...
The consensus seems to be that piercing is of little value. But I'm not sure if we understand the game well enough to be sure.