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Honestly, I'm trying to get high scores and not worrying if it takes multiple starts so I pretty much always take +UP/GP/XP. The only thing...
I think it's really easy for some people and really hard for others. Not just because of visual acuity but also people's brains work differently....
A few points of Luck are important early, on Harder. 10 HP is much better than +1 armor early in the game, when you have low durability. If you...
That would seem ridiculously OP. You could use all of your skills every couple of turns by triggering Mana Potion and then using it to recharge...
The Mimic sounds annoying enough I think I'm not going to play until it's changed. Oh well.
This seems pretty lousy also. I guess it's not totally useless, but it's a lot weaker than just +1 base damage, imho. (I'm assuming that "do...
It does seem odd, I never noticed it or thought about it. But maybe the strength of the effect could be tied to the amount of damage you are...
I disagree, +1 base damage makes a considerable difference in surviving in the early/mid-game at Harder difficulty. I think that's about as good...
I still think that if both of the alternatives that you're considering are ridiculous, maybe you should be looking for a third possibility.
It seems to me that it follows that neither of these can be right.
This can't be right, I know some of the perks are weak but something that only blocks attacks for the first three turns of the game would be...
I don't know if it's displayed anywhere in the new version. In the previous version, it wasn't displayed anywhere until the game ends, when you...
This was true in the previous version also. I think it's sort of a bug. When you level up, the bonus probabilities that are shown (old and new)...
Because it's random.
It's already a good idea to set up chains that let you clear 30+ coins or shields at once. I don't think you need to reward this even more heavily.
If you just want Hard mode to keep the current progression for the first few hundred turns, but then increase in difficulty faster than it does...
I don't think there is a level called Medium. There is Easy, Normal, Hard, and Harder. If you are playing at Normal difficulty, then yes,...
This is obviously a lot different from a random chance of killing an enemy. If you don't kill the enemy, you might die that turn. If you get...
You don't get any starting spells/abilities. You only gain them when you level up and choose them.
You don't have to "cater" to the minority to avoid introducing elements that specifically make the game much less fun for certain groups who...