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It's possible, but it's hard for me to distinguish retrospectively between "got sloppy" and "took a calculated risk that didn't pay off". It's...
It does seem a lot like adding classes and chrome to Rogue. Wait, they did that, and it turned out to be more successful than its ancestor. So I...
God, I hope not. If this is true it will be enough to really turn me off for the game. From Fireflame's description, I'm hoping I'll have to...
The problem is doing this at a reasonable level of difficulty. It's clear that one of the successes of Dungeon Raid is that it maintains its...
I agree that is a possible alternative to Heal, and it serves a similar purpose, which is mostly about getting the potions out of the way. (I can...
P.S. If I didn't have to take Teleport, I would probably take something like Heal to go with Dazzle, Scavenge, and Boost Armor. But I just don't...
Thanks. I still don't really care for the unlocking approach, but I understand that it probably does appeal to many players, and your...
He said, a few pages back, the "Adventurer" character will be equivalent to the current mode.
A small thing, it would be nice to have a turn counter on the Stats page. I am not sure what to do about game balance. I am more and more...
How many of the leaderboard scores are forged/cheating, and what (if anything) can be done about that? The top score on Hard is only about 15%...
I don't want to be a wet blanket, but I am feeling a bit disappointed by the introduction above. I don't like having to play a whole lot of games...
It seems to me the designers are aware of the players preferences and are taking that into account in (re)balancing turrets to make the less...
Just played a decent game at Harder but couldn't really break through into the upper levels because I never got the 4th skill I wanted. Played...
Isn't this just a question of how strong they are? Obviously, if you make them powerful enough, they are better than what they replace. And if...
I don't really want Skill Elixir or Enchant. Like you said, it's hard to spare the slots for these. My best game on Hard was based on Teleport...
Seems like a higher luck factor about what skills you get offered early on. On Hard I don't mind waiting forever for the skills I want. Maybe I...
"Harder" seems considerably harder than "Hard". I have tried a few times, but I can't get a game going to the point where I can set up my big...
I suggested this several pages ago and was told it was the dumbest idea ever. It's just hard to please everyone.
P.S. I had another idea about how to improve the upgrade/item shop interface. The game could remember what I chose last time and put it at the...