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And to think I actually put thought into whether to vote for Battleloot Adventure vs. Hunters 2, only to learn once I voted that a half-arsed...
You are 100% correct that this small team of four guys never could get their act together for delivering what was promised for Hunters: Episode...
Because they are clarifying that if you move, you lose the free 100%, something I already addressed. Don't move, get 100%, move, hey, second...
All the weapons have been rebalanced such that none are perfect all arounders like the SMG was in H:E1 (which was just removed from the game). In...
Since there is NO mention of a movement penalty beyond losing the free 100% accuracy, I'm as sure as I am of anything with the mechanics ;) Since...
You don't lose accuracy for moving in Hunters 2, there's even a loading tip about how snipers in light armor can pop out of cover and pop back....
When you get one shot a turn on average, it had better count. The higher the base accuracy, the better. To use an example, consider my 89% base...
When is it not useful to increase accuracy? ;) I'm not positive if it's actually all that useful compared to, say, dropping those points into...
I've already got several. I'm just approaching it from the p.o.v. of matching weapons to talent builds, e.g. I've got two snipers, combat/support,...
It seems just like the first one: map pieces, tile sets. Randomize the pieces, "paint" with a tile set. That produces a lot of very similar maps....
Don't you think if they'd altered combat mechanics that 2 post review would have included it? :p Tactical choices are still limited to...
Replayed the campaign and got another legendary, so it would appear you'll always get legendary quality stuff, which introduces a nice farming...
Not to be too critical, but it can't be more than a single digit percentage of users who give a crap. You not only have to find someone with...
If it works like the slider did in H:E1 it's both. As you raised difficulty you got slightly more enemies but at higher effective levels with...
As the moose said, it's working as intended. Guard is only reactionary. To put a bit of a twist on your example to show you why the talents are...
Keeping in mind that being a turn based game, one man's ten second turn is another man's ten minute turn of carefully evaluating every possible...
Game Impressions PART 2 (last part, yay!) ----- Of course, the most stark difference between H:E1 and H2 is the presence of a campaign centered...
Game Impressions I've had the game two full days, completed the campaign, and played through most of three days worth of daily contracts so I...
It's just a fancy label for the combination of talent trees available to that hunter. Each hunter gets a selection of two of the five talent trees...
Well, technically, the Caius hero has a sword, so that's two, but since Caius actually sucks by the time you are strong enough to beat the end...