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A game (possibly, or likely) inspired by an iPhone classic, but only for tablets? Curious. And perhaps a wasted opportunity. Seems like the game...
This is an aweome idea, and usually the first (and only) thing I suggest the few times I take an interest in an endless...
How 'bout the other way around? Are there any gains in multiplayer that carry over to the single player campaign? Not only HD graphics (and...
Is async multiplayer tied to the single player campaign and your character(s), and is there some sort of progression gains? (In Puzzle Quest 2,...
"Tantalizing levels"? That must be a new in lovingly hyperbolic advertisement :D It also does not bode well for the accessibility of those levels,...
Devs, in the App Store description you media hype quotes include: However, as far as I can tell, there is no mention of Pilot's Path on the...
Good point. Luckily, it is fairly easy to implement a restore purchases feature/save IAP purchases in the cloud, so that IAP once bought can never...
IAP is just a content delivery method. We do developers a great disservice when we decry all IAP as evil. Selling an expansion through IAP (like...
I really, truly, intensely hope the devs finally implement a way to save and resume progress during levels. In its current form, Kingdom Rush...
I'm hoping the IAP scheme is modelled after Zenonia 4, which had no absolute paywalls, no gameplay timers or narrative, locational and...
This is a very charming little tabletop RPG. I look forward to the async update, so that I can get my Hroogar on with my pals.
After the (slight) disappointment of Real Boxing, I decided to turn my attention to a more classic and decidely less real form of fighting, and...
This is entirely subjective. I much prefer the iOS touchscreen controls, both for reasons of immersion and precision.
How resistant an app is from being lost from memory when you multitask is usually dependant on the memory footprint of the app. I would have...
I actually like the hardcore feeling of not having super-overt quest markers that shuttle the player to the exact spot, but instead have to rely...
Everything that above poster said. In the beginning, the devs were forthcoming and communicative over the inclusion of async, but they eventually...
Very nice update. Seems we were right in trusting in and predicting that Square would follow up on the mingling issues, kinda like they actually...
Confirmed, but it might take a restart to clear up the memory to avoid crashes to the springboard.
Point and click, akin to Tales of Monkey Island, Sam and Max: Beyond Time and Space and The Walking Dead for iOS. And, might I add, looking...
Sensible. And honest :) But the mere fact that this is an iOS RPG with something more than just auto-attack will probably be enough to satisfy my...