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I'll give it a whirl!
Such a shame that the artwork wasn't met with more interesting gameplay. :(
Yeah, that was my impression and why I haven't bought it yet. You can't really look at it and plan out your moves. You have to try it and see what...
You're not finding it a bit tedious? I like the look of it, but from what I played, I didn't feel any magic like with MV. It didn't make me feel...
Thought this was going to be out yesterday. I played the beta, which was 6 of the 15 levels, I believe. I made a gameplay video, but not sure if...
I was getting it pretty much nonstop last night. Haven't tried again today though.
Anyone else experiencing a lot of lag after the update? I'm on a 6s, so can't be my device.
I paid 99 cents for it...
I'm just missed 8-10 & 8-15 and then I can make a video for the whole section. Those two are tricky!
After Lunar Flowers, this was a no-brainer for me. It's another short one, but different type of puzzles, and I really love their art...
Ha don't open that can of worms again.
Ok, thanks for explaining!
What assumptions did I make? I'm going by the developer's own words that he purposely made the graphics lower resolution to accommodate older...
Ha ok -- you got me there -- you did say "main." Anyway, no one here was saying they want the retina graphics at the risk of the game...
Omg all I asked is why someone would sacrifice the quality of their artwork just to cut down on some space. Imagine if Chair decided that 2GB is...
What?
Size of the app aside... I know detecting the device is probably not easy (Infinity Blade 3 does that, but they're a bigger team with, I imagine,...
Just playing devil's advocate here, but what's wrong with having different settings for different devices? Why gimp the graphics on a 6S just so...
Wasn't really complaining. Just comparing for those who were curious. I didn't even notice until everyone kept pointing it out. I do kind of wish...
Hmmmmm. App Store screenshot: [IMG] Air 2: [IMG]