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You need to act fast. Upgrade to iOS 5.0.1 BEFORE 5.1 hits (any second or within the coming hours). Otherwise you'll be without a jb for an...
I'd have bought it at 5 hours.12, well, all the better! Also, a second ending that actually requires more thought and planning (if I understand...
Very much what Appletini said. Combat-wise, in Shadowgun, run and gun was about the only options available in battles.ME:I has melee attacks,...
I have yet to pick up Waking Mars (though I certainly will soon, when I've the time to actually play it :) ), so I must ask: is the game 20+ hours...
All the other mechanics you mention seem very interesting, and just the right stuff for an engrossing, in-depth title, but this was a bit of a...
Wow. That's a lot for any game outside of MOs, and for iOS, it is massive, probably only exceeded by the likes of FFT, The Quest, etc. My guess...
The combat looks a bit more involved that traditional japanesque FF-style timer-based combat, since this engine seems to offer positioning (which...
I think you might have misread my post. The framework for the JC Denton archetype is nearly as old as fiction. Few would contend that point. What...
Who, I'm sure you are aware, received quite a lot of criticism for his role as JC Denton back then, and who was never, by some reviewers,...
How did this sordid state of affairs come to pass? :) High hopes for a product based on a company's past effort is a traditional human folly, but...
I'm curious how you managed to leave multiplayer out of that list ;) (Not commenting on the actual appeal of IB's multiplayer, but it certainly...
No, yer right, for many (in particular more story- and immersion-casual players, those who put a very large emphasis on combat), it is probably a...
Well, it's a cover-based shooter, not an RPG ;) Regardless of which genre, and my humorous repetition of your phrasing aside, combat summary...
Another addendum to my posts above, in a confused mess of positive and negative impressions: the combat summary screens that appear after each...
In contrast to my less enthuastic post above (which is more a genre preference thing than any disappointed with the actual product, which looks...
Tap enemy to attack, tap buy to win While tap an enemy to pop out and attack seems intuitive and elegant, it does seem a tad... less challenging...
Not very surprising at all, to my mind :) I posted on the subject a few pages back, but mayhap it was lost in the sea of praise, so here goes...
Posted in the wrong thread.
Let me offer an alternative perspective ;) However, adding the original games to the iOS version is a very, very cool move. Far above and...
Waking Mars seems brilliant, and will probably be my sandbox(y experience) of choice until Prevail hits, and perhaps beyond. (Also, somewhere in...