Separate names with a comma.
Yeah, +1. I've been a Cave fan since Esp2, but adding GC support to games that could easily have just gone on the backburner puts them even higher...
Nope, look at Cave's website: http://www.cave-world.com/en/
Seems fine to me. Many developers don't even bother updating their games to support the latest features. And this is a really good trade in terms...
Looking forward to it.
I think option 1 limits the playerbase too much, which is counter productive to what your goal is for a multiplayer game. Plus, depending on how...
Isn't that price standard for their PC games, though? So it's not that surprising considering it's for the Mac. It's just high relative to App...
I'm not sure if this qualifies, since there was only an announcement and nothing past that, but I was really hoping that DtD would be ported to...
Looks like you got an invite? Well deserved, considering you probably posted more impressions for LW than the rest of the testers combined.
Well, come the 7th, hopefully the beta testers will post their impressions.
Yeah, the trailer looks really good. Good luck with your game.
The art in the 2nd screenshot looks really nice, but it doesn't provide much information about the gameplay. =/
The first thing I thought of when I saw the screenshots was MoO, and then I read the description. If this is anything like MoO, I'll definitely be...
Hey FPE, I wanted to say congrats on being selected for the beta and I really appreciate the impressions. It definitely helps since I didn't fully...
If you can beat at least 1 wave of Ogre Crush, you can grind exp by completing 1-2 waves (on the hardest difficulty you can clear) and then lose,...
To call that thing a controller seems a bit of a stretch.
If it gets released, cool. If it doesn't, oh well, happens all the time.
Considering the OP was over a year ago with little to nothing following after, I think it's likely that the project has been scrapped. Not sure...
^ After re-reading my post, I realized that I didn't quite word it correctly. I was referring to small devs that consist of 1 or 2-man teams. I...
I agree. For a smaller developer, their income stream might not warrant the extra time to create updates, but PvZ has held a relatively high spot...
I'm looking forward to hearing impressions from the beta testers.