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Update status report As you can see we are working hard on the update. So far we have knitted a stuffed toy version of Ninja Man. World's first...
Thanks for letting us know, we'll look into it.
Promise!
Nope, sorry, I better not promise a date. I'll let you know when we are to submit it to Apple though. Cheers!
I think we have underestimated how good you players were, we didn't think you would complete the game that easily. But like I said, we will...
There is already support for that, just start the music before you start Sway. Cheers!
1. Lots of creative people, beer helps too. 2. C/C++ 3. You don't, unless you're a designer or a 3D graphics artist. Do what you are good at. If...
I dunno, I'll ask RFA ;)
1. I don't think that'll make the game that much better to be honest, but I've noted your suggestions. So far the only thing that people complain...
Hi guys, I just wanted to let you know that we will release an update with not only more levels, but also with new game elements, and perhaps...
Hi guys! Like I said yesterday, we are going to have a meeting today and discuss the future of Sway, and I expect to have something to announce...
I cannot tell you that, can I? ;) But if you really need to know: no, at least not in this version
We all had different favorite settings for the character in the physics engine when we developed the game, so in order to make everyone happy we...
Thank you for your suggestions, I've jotted them down. I especially like the last one ;)
I'm in CET (or UTC/GMT +1 hour).
We will probably make an announcement tomorrow!
There are no plans for a character editor right now, but I guess it is not impossible. Cheers!
Lizzy is a lizard, and Monkee is a monkey ;)
In case you missed it (why would you have?), Arn's and TA's review is finally ready:...
Ah, ok. Well it's more than an hour anyway ;)