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Moo started a spreadsheet of combos. Check my sig. There's a tab of safe jump setups I've found so far
After throw, tiny step forward then jump. You can't get it frame perfect and the number of frames you need is less than the cr jab frames. It...
The Cammy safe jumps I found: (EX) Cannon Spike (ground) (Techable) Dash x2, Jump* (EX) Axle Spin Knuckle (Techable) Dash x3, Jump*...
Hey, good set. Your cammy.... I'm just speechless how absurdly good it is. I'm surprised how good you are even considering you were retired for a...
Heh. Resets can be high risk/high reward. I don't even remember what reset you talked about, but I've seen enough setups to know when someone's...
Who is that guy? I ran into him last night. He literally just jump backed fireball the entire time. I beat him twice and win quit on the last one
Ah ok. Np. Btw, makoto has a really good backdash. It's the best way to avoid gief on wakeup
I might hit you up tonight
Any projectile will nullify sim super. TT beats gief because it has throw invincibility.
Makoto is decent maneuvering around fireballs. Don't forget you can use a move like kaoruna to move forward slowly without jumping.
I know it has no invinc, but I didn't realise I had enough time to do a grab. I was trying to zonk him because that has invinc, but I accidentally...
Just found out that you can grab Dhalsim at point blank just after he ultras. *waits for everyone in the thread to tell me they know this already*
EX Hayate has projectile invincibility on startup. It can even go through Ryu's Super and Ultra
LINE imploded, we have some new faces here, I'm doing stuff no one cares about and your dhalsim is still crazy good on Jap server
If you just keep the hatemail in GC, you can't get more hatemail from that person and you can see if they change nicknames!
I was actually surprised when I found out that she can dash under most of the cast with the FA 3, J P setup. It's strictly worse than FA 3,...
I was actually looking at FA 3, J P, where I think she can't dash under those 4. I just assumed it would be the same as FA 3, Fukiage, J P.
Don't ever say 'never'. Sometimes it's interesting and might catch someone off guard. It doesn't even need to be a true combo/block string....
So let your normal get blocked or even hit them and then use karakusa. Just from my own quick testing, cr lk, karakusa works. So does Kaoruna,...
Well, I was thinking of doing a similar thing for my guile one. Show optimised combos and some safe jump setups Nash said he wanted to do...