Separate names with a comma.
Yup I specified the right file. Hmm, anyone knows how to use the terminal conversion thing? I can't get it to work.
Okay, so I preloaded my sounds in viewDidLoad. They play in the simulator but not in the real device. I don't understand, it works for my other...
Oh ok thanks. No wonder it worked in my other app.
Oh...Then how am I supposed to play sounds?
Hey guys, So I play a sound when I press a button, and when I run it in the simulator, it works, but when I put it in my device, it doesn't work....
OMG look at this sorry if this has been mentioned before, but COOL! I hope they add wifi soon, I don't have anyone to play with.
If you want 2d, I say choose Cocos2d. It's open source, free and has some examples that show what it does.
Haha, thanks! I didn't know you had to use a distributing profile.
It's generated at the Apple site right? Hmm...I didn't. I'll try it now. Thanks. :) It worked. Thanks!
But it only shows a tick sign and says build successful. When I try to submit the app, they give me that code signing error posted above. How did...
It just says build succeeded.
Hey guys, So when I try to upload my app, application loader gives me this error message "Application failed codesign verification. Please...
Yeah, read the article.
lol!
Oh great! It was submitted yesterday! I'm pretty sure Apple would approve it pretty quickly. Can't wait for it. What do you think the price will...
I'm pretty sure Apple will email you if your app is approved, and it'll take some time to propagate to each app store.
Cool. You should write some tutorials, with StickWars being one of the top apps in the app store and all.
Do you actually have to pay to get your game's promo codes? Oh and is the number of promo codes you can get per game limited?
Thanks guys! Games like pocket god, stickwars and flight control, they were developed using OpenGL ES I guess?
Took XMA46KHNJJLA. Thanks! I'll leave a good review... :)