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Okay, I'd be happy to play it :D Is the ID in the level requests thread?
Very good! I'd suggest that you stop the background from moving at the end :)
It looks great :D Maybe at the end you could make a sand monster or lava monster bossfight if you have enough objects.
The 100% completion of 2.0.
2.1 spoilers incoming! :D Lite version has also been updated :)
Looks like it would get a feature :) Although, watch it be rated insane 8*...
You guys totally forgot about this...http://forums.toucharcade.com/showthread.php?t=270798&highlight=geometry+Dash+forum%21+read%21
Clubstep. only 22% on ToE2, and 20% on Deadlocked.
I still fail miserably trying to beat Clubstep...81%...that part is so annoying...if only I could pass it...:(
Yeah, I can barely make it up to the first ship part :( I guess Deadlocked is meant for demon hunters...
It can still exist. Players can play with it a bit and players can put it in the air, have a few other things, then put it on the ground so the...
That should be a bit more specific. A green pad in the air would work, but a green pad on the ground would make you crash.
Ik, that's how it's suppose to be. If a green orb is a yellow orb and a gravity portal, then a green pad would be a gravity portal with yellow...
Exactly. :D
I wish Rob still stuck with having green pads...
Makes sense.
Same.
Yeah, lets forget about the fight and talk about this. He should of done that within' all the levels from 1.0, to 2.0. Then, it would keeps going...
That's true, but not all of them give hints...I mean, I don't see how they wouldn't be like one big level.
Rob never made a floating jump pad, which can give a bit of a hint, and he never took a bunch of blocks and made them look like a giant orb.