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The main difference is that you have more character control on this game than in Wind-Up Knight, which opens up another layer of exploration....
Thanks for the clarification, Marek -- it's all good news. Many of us have been big supporters of Madfinger since Samurai 1, and we know that you...
From what I gather there's going to be a single player campaign, so I would expect Dead Trigger to go far beyond CoD:Z's survival experience. From...
Awesome head explosions is why this game exists in the first place: there are plenty other zombie shooting games in the marketplace. Assuming that...
Well, technically there hasn't been a thread in the iPhone/iPod touch section, so this one is okay.
I can tell you one thing: water effects will be the last thing in my mind while I'm blasting zombies in the face ;).
Tons of iOS games use cut-scenes. Just do whatever works for your game, and make them skippable ;).
Brilliant. Simply brilliant. Definitely inspired by Mega Man, but by no means a clone. Controls are nicely tuned for touchscreens without...
Looks fantastic, and a nice physics update to boot -- thanks!
Agreed. BTW, that Miyamoto quote about arcade games is from a video in the GDC archives. Don't have a direct link, but it should be easy to find...
Boredom is in the eye of the beholder, of course. Personally I never actually call anything "boring"; I just say that it bores me. In any event, I...
Actually, it is you who is incorrect, my friend ;). As Miyamoto himself has stated, the design goal during the arcade era was to maximize revenue...
I think that the more we can speak out about specific issues -- rather than blanket indictments -- the more impact we will have with developers...
I spent most of my youth playing games designed for cynical exploitation: they were called "arcade games.". Yes, every single one of your faves,...
Not from me. As I said, I can always play another game. The ironic thing is that I would love to have a way to give money to the devs -- I...
Glad that you are here to speak about your plans for the game. I have to say, so far the only two things I would change are: 1) speed up the...
The wait times start at 5 minutes, then go up every level you play (by the 4th level it's up to 12 minutes). I assume that the cycles resets every...
Your contention has no basis in fact -- that's what I meant.
Can't speak to the dull part -- that's one man's opinion. But wait-a-thon? Nonesense.
Not you -- he is a little slow. It's not too bad in action, though.