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For reference, the original Max Payne was about 5-6 hours long -- just perfect, as far as I'm concerned.
Yeah, because a company that makes $10 million in profit with a game will definitely never produce another one on the same platform :rolleyes:....
Looks fantastic -- the first game had s great combat mechanic but much too repetitive gameplay. The sequel seems like a great leap forward.
I grew up in Puerto Rico and read Tintin serialized (in Spanish) in a kids magazine called Billiken -- which I think was published in Argentina....
I am ridiculously stoked for this game. The console version looks amazing, but frankly just the fact that you'll get to play in Herge's universe...
Well, the scene is underwater...
Glad to hear that. You seriously overreacted to a fairly innocuous comment from Gabrien and kind of made a fool of yourself. Sometimes it's best...
We'll find out. My guess is that it will be less of a "final boss" and more of a "final puzzle" or "final realization."
Glad to hear it!
Potentially. I'm on 4.3.3.
What iOS version are you on? Jailbroken?
Ever heard the expression "looks can be deceiving"? ;)
Try reinstalling. I have not noticed a difference in ball movement between my iPhone 4 and my iPad 2.
Just had an 11 million point run and it was just awesome. The physics here are top notch, and the table design is simply made for multi ball...
In other words, an adventure game. Me thinks that you have answered your own question, lad ;)
It actually made me dig up my old copy of Max Payne...
TouchGen gameplay preview: IDMSlBqYzHA
Beautiful art wasted on shockingly-shallow gameplay and brazen IAPs.
Such sound effects are used over, and over and over -- most famously... [media]
Stranglehold is basically a Max Payne clone (which is all well and good, since Max Payne is heavily inspired by Hardboiled, the movie that...