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Right now the preview doesn't show anything that's held (shields, weapons, etc). My guess is that it's by design -- basically, they don't want to...
The plot thickens...
Slide to play just ran an interview with ChuChu Rocket on iPhone devs Binary Hammer. The whole interview is interesting, but my eyebrows were...
That looks great. I'm embedding for the lazy folks. [media]
Exactly how does it look much nicer than Dragooo? Am I missing something on the video? As far as I can tell, in this game the environment is...
For some reason that makes me feel all warm inside. But perhaps that's sharing too much information.
Let me nuance my views a bit. It's not that I don't see the value of gaming on a console or a PC. The last "big" game I played through completion...
We have different definitions of scope. We also have different definitions of "enjoyable gaming experience." I'm all for innovation, but I'm also...
Well, the XBox 360 has access to all the recent Bethesda and Bioware RPGs, so comparisons of that sort are, well, not quite fair. But is you look...
I generally agree. However, seeing that the devs are taking a major gamble with this game, folks interested in seeing more games of this scope on...
You do have to wonder how this will distinguish itself / improve upon Dragooo...
That is very much a matter of opinion. Let's leave it at that.
THQ doesn't make any games -- they're a publisher. And they did release the latest SW game, in collaboration with Ngmoco.
It's smaller than Morrowind or Oblivion. But to say that it's casual is to stretch the definition of casual game to the point of meaninglessness.
THQ just released that Star Wars Eliminate reskin, so I wouldn't say that they're not focusing on the platform. Force Unleashed II has been pretty...
Ravensword was a waste of time only if your intent was to play an RPG. The game was designed to be an action/adventure game with RPG elements, a...
My guess is that anything truly big would be announced by the president, not NASA officials. But perhaps that's only what bad SF movies have...
He doesn't actually walk. To simplify things (I assume), they've created a stride that can pass for either. Frankly, once you've played the game...
He's not walking; he's running. That's why the legs are moving fast.
The controls are as good as what you find in the better action games on the platform. If those didn't impress you, this one will not either.