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Power consumption is less dramatic on my iPhone 4.
Well, updating the sprites (if done well) wouldn't hurt, for one.
You can also save before you go on stand by then reload when you want to play again. That way you'll freeze the play counter even if you don't...
We'll see about SM -- it did't get a make over when it came out on the Wii virtual console and there's already a mobile version in the Japanese...
In order for the iPhone to a viable device for premium games ($20 and above, though that would be considered cheap in the PSP/DS world) it needs...
That sounds about right. The key difference, I think, is that Unity, Unreal, Rage, etc are all graphics middleware, while Adobe wanted to use...
Agreed. I'm just stunned that someone could play for that long and not finish the main quest. Grinding is fun, but not that much fun. BTW, I...
You've been playing for 100 hours and haven't finished the game?
You definitely read me right -- I'm very interested in the behind-the-scenes going on with this announcement.
Actually, I agree with you -- as I mentioned earlier it felt smoother (and looked better) than, say, Oblivion on Bootcamp. People forget that they...
It was done in 8 weeks, though, and what you are seeing features all the bells and whistles. With more time for optimization you could very well...
In any event, Aralon is not just about pretty graphics, but also about depth of gameplay. That said, having tried tech demo, all I can say is...
Can't answer for anyone else, but for me, I work all day in front of a computer screen, so playing on one in the evening doesn't hold that much...
Time spent playing Borderlands on my Mac (via OnLive): 4 or 5 hours Time playing Crimson Gem Saga on my iPhone: over 20 hours. Time playing War...
Are you willing to pay $39.99 for it? More important, how many people do you think would pay PSP prices for an iPhone game? That's why it's a...
Good question...
It will be the same game as the 2007 PSP version (presumably).