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There are branching dialogues, but I don't think any of us got too far into the story -- we had to restart several times with new builds -- so...
Agreed. After the Babylonian Twins we've had a bit of a dry spell (at least in the 2D front). This one looks great.
He's a beta tester, like me.
Seems like you have issues to resolve ;). Just to be clear, this is very much a partnership between individual developers -- no corporate bigwigs...
Doubt it. For one, the Avatar engine didn't use dynamic lighting on the 3Gs. @Derochea72: you could very well be right (that the game is boring),...
Alright -- that looked a lot better than I expected. Wish it included in-game sound, because I feel that was the weakest part of the first game.
Yeah, that too. Acrobatics plays a role in pretty much everything you do.
Didn't mean to take away anything from CM's contribution, of course, or to suggest that it's all easy-going from now on. Just didn't want...
Looks great (and a big improvement from the previous video). Can't wait for the beta...
To be honest, a survival mode wouldn't really work with PoP: what make the games great is the integration of puzzle/platformer gameplay with...
All their console ports (Earthworm Jim, Driver, Rayman 2) have included the full game. The original game doesn't have a heck of a lot of replay...
You guys earned my praise. I'm just glad to have made a (small) contribution to your efforts.
What's going to be really impressive with this game are the things you won't be able to see in screenshots or footage: a fully-featured RPG system...
In case you were worried, playing 100 Rogues has only made me want Mineko even more, and I'm sure I'm not the only one :).
I agree, but if you buy it just hold on to it and don't play it. There's an update coming soon that will pretty much transform the game. (Price...
Sounds interesting. Will definitely check it out.
100% Agree. It's like Martha Stewart is their art director.
Frankly, that's a pretty cheap way to increase the difficulty. Much better to combine some of your levels and make them longer (even if you end up...
Agreed. This thread is utterly pointless.
That doesn't necessarily mean that they're using dynamic shaders -- those shadows could very well be drawn right on the texture. In fact, from the...