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I think your description of Dungeon Hunter pretty much nails it -- the reason we recommended it was specifically because of the whole loot...
I've been working all day, so I'm still going through the adventure mode (at the Bar Fight, as matter of fact). Part of me wants to take it slow,...
I happen to really like the controls, even though they took a bit to get used to them. So no, I wouldn't want them changed. Mike V. Do or Die...
But with arrows you wouldn't be able to move up and down (farther and closer), and the game would basically be another Zombieville with swords. I...
You're in luck, then -- the game offers touch driving as an option.
There really is nothing wrong with the control. By design, the game doesn't allow you to stop an attack and turn around (a staple move of more...
I'm sure you'll hear plenty of suggestions and/or complaints in the next few days, some warranted, some not. But it should be said at the outset...
It's a 4-way directional pad, with buttons for attack and jump/block. THe controls are intuitive and well implemented; the only issue seems to be...
Just keep going at him. Parry and counterattack, use your special power on him. It would be nice if he had a health bar, so you know where you are...
They controls are not sticky. You just cannot turn while attacking (which, if you think about it, makes sense). I think it adds depth to the game...
I would give it a few minutes -- happened to me earlier today.
Any chance we'll be able to see more gameplay footage soon? I know that you made significant improvements since the last video, and I would love...
I think there are many reasons to love Tap Fu, and I think the new update adds to that, but the story is just so short and repetitive. OMG...
I just got a nice promo code from Knight (Tap Fu's developer), so it pains me to say this, but, yeah, it's better than Tap Fu.
No. Not at all. It's an honest to goodness brawler, with a story, RPG-style leveling, special moves, bosses, multiple environments, crazy fluid...
I was frankly a bit skeptical about it: I can't remember a single instance in which Gameloft announced that a game was under review at Apple.
Knowing Gameloft, if they've lifted their embargo, it's not only submitted, it's already approved.
From the get-go.
You have only one weapon in samurai, but there's a variety of special moves activated with swipe sequences. The whole thing is beautifully...
Samurai has two different dojo/survival modes, each with a separate global leaderboard. If you do pick it up, you should definitely give the main...