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Good job, but I just made #3 with 82,916. You have quite a way to go. :D I think I could have kept going a while longer, if I didn't get...
Died at Hard at 37k. Scoring slows down as enemies get harder to kill. Upgraded armor at 90% durability is good but eventually gets overwhelmed....
I'm up to 35k on Hard and still going. Playing a more defensive strategy with Boost Armor, Boost Damage, Teleport, and Heal. Lots of armor and...
I haven't had the patience to play on Easy and find out how long I can play. Seems like it could be tens of hours.
How come I can't find your scores on the leaderboard or in OF at all? You have a lot of OF games (assuming there is only one "coconutbowling")...
You seem to keep playing and posting about it. Does this mean you aren't in your right mind?
Are you going to have separate leaderboards for different classes? On the one hand, they might be pretty incomparable. On the other hand, having...
It makes good sense, and you can do the same thing with Boost Gold. (Which do you get more of over the course of a game, upgrades or item shop?)...
Wow. I thought the current generation was spoiled, but this really takes the cake. Maybe we should program it so that you can hit the button...
The game looks great in 2x mode except for a few of the fonts. Universal would be nice, but not a high priority for me since it works fine as is....
My third game (still at Hard) topped out at 28k, slightly worse than my second (but more turns). I tried Magic Sword, Dazzle, Repair, and Skill...
P.S. How do people decide how many luck points they need in the later game? I often am not sure whether I'd rather have +1 base damage, +5...
I don't think anyone minds thinking about the decision. The purpose of the improved graphical representation of the information is just so that...
For upgrading items you just get the stats of that item. When you're gaining levels, you get to see your total before and after the increase.
I don't endorse removing the Spiky's but they could be a bit weaker or more tractable to make them more in line with the other specials. When...
I thought I explained it. E.g., if your item has a bonus that's relatively useless to you, or less valuable, then you're more likely to...
That's fine too, although every little change in this direction makes the game a bit less immersive, as if you're just playing a game of...
I think it just increases the armor points that get restored by each Shield symbol you pick up. This has always seemed the least useful statistic...
If you want to be more compact, you can also just display all of the information in the description of the new item itself. E.g., if your current...
Is "vampirism" the same as "life leech"? (-10% life leech, -10% piercing, +2 poison) That doesn't seem any harder.