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More than just fair, or enough. Great! ;) My gaming childhood was spent going from the awesome NES and SNES controllers to the luverly Tac 2...
At the risk of inflaming the touch versus tilt debate, devs, are there any plans to implement touch controls, even if you yourself believe them...
I was reminded of Mage Gauntlet today when listening to a nice interview with the creator of Mage Gauntlet, courtesy of Slide To Play. In addition...
You should probably read my post again. If you do, and find ANY traces of complaints over or criticism at SoulCalibur's lack of online...
Apple, and their extremely limited standard solutions. Just look to the async APIs for another example of proprietary but commonly accessible code...
Figured I'd give you a little list that I usually post to devs working on an async implementation. It will probably be far too late in the process...
All of them, really. The usefulness of end-game stats grow exponentially the more stats the screen includes. As long as they are just letters and...
While all of that is very true, SoulCalibur is not emulated on iOS. It was rewritten for the platform.
None of that sounds novel enough to actually result in a "new kind of Tower Defense game" (though, as I generally prefer deeper strategic...
From what little the screenshots reveal, it looks rather traditional. It also looks mighty pretty ;) What are the mechanisms that make for...
I really, really like SoulCalibur, in a big way, have enjoyed almost every version (basically the only console game or series I've played or cared...
Yeah, I just discovered it is powered by Apple's async APIs. And they are, frankly, spartan to the point of head-scratching confusion, with...
This just went free. I'm surprised. Happily so. From what I know of the game (and will soon be able to confirm or deny :) ), this might be one of...
This just went free. I'm surprised, happily so. From what I know (and soon will be able to confirm or deny :) ), this might be one of the better...
If you are looking for complexity (we're talking Oblivion/Skyrim-style complexity, no hyperbole) and freedom, and can stand lots of rough edges, I...
True. But I am glad they do not ;)
I have. Twice, several days ago. No reply :)
There really should be little dissent on this subject :) If we want the iOS gaming base to continue to garner respect and support among the rest...
I, on the other hand, do not :) As a non-racer-kinda guy, this is probably the most entertaining (pure) racing game I've ever played. So, good on...
Thereyago, doubter ;)