Thank you! Hmmm, what could I add to make the road look separate from the stairs? Maybe I could give the stairs a brick-like texture. Thank you! I am using Unity 3D, so the game engine deservers some credit I haven't either, too busy with school, programming, family, friends, and life for console games. I do manage to squeeze in some time for a few iPhone games though, I have to keep up with my competition! If you are turning the car while going up the jump, then you go into the air, the x axis of the iPhone's motion sensor now controls the barrel rolls, not the wheels. So you are turning the wheels for a flat spin, and then you do a barrel roll, and you are all confused and you will have to reset because the car will fall upside down. Also, there isn't just a drift button that you can turn on and off, I balance the drift with the angular drag, the more angular drag, the less drift. Also, Burnout Paradise had a handbreak button that kind of spun the car around. They also had a regular break button. If I put that many buttons (plus the pause button, go button, and so on) on the screen, it will be impossible to play. For now, it seems like Flat Spins wouldn't be efficient, but I (I am open for suggestions!) will try to think of another way to add extra action in the air (fairly realistic, not like going through a transparent cube that gives you a health or whatever ). Thanks for your help da shiz wiz 19!
Ok, I should go now too, it has been a long day. I don't think I will be on TouchArcade tomorrow, I have a "Turkey Bowl" football game to play in (a group of guys of all ages get together to play football) tomorrow morning and I spend the rest of the day with family.
Okay well now I'm on my iPod just read your post and- I think that instead of the user controlling the barrelroll it should be the initial jump that does it. Going back to what burnout did, make one side more elevated than the other-then you do a barrel roll. That will eliminate the need for tilting, which can be then soley implemented for steering and drifting. The handbreak button would be great! I hadn't thought about that. But you have a legit thing with too many buttons. Can you tell us all the buttons thus far? Also will the game be vertical on the iPod or horizontal? Right now it looked vertical and I was thinking that would be unusual for a racing game.
Oh yeah thanksgiving is tommorrow lol. I'm prolly not going to be on tommorrow either then! I wish u luck in ur football game! Don't be like the lions -_-
I don't watch football, so I don't know what that means, but I won't do it! Well, even in Burnout Paradise, you can control the barrel roll with the left stick. It isn't fair to the user to not let them control the barrel roll in the air (in my opinion). I am not sure what they did to make the hand break and I don't think that I can duplicate it. If I think of a way to make flat spins happen, I will let you know! Happy Thanksgiving!
Alright well I'll pop in burnout on Friday and figure out more ways to do flat spins and figure out the physcis behind the handbreak.
I have already looked into it and I don't think that it will work/be a good investment of my time. Let me know if you have any other ideas!
The game sounds really fun. I think multiplayer would be fun with some powerups to battle. Like oil, boost, mud. Ect also maybe even that with computer ai.
alright so flat spins and handbreaks are out of the question but are barrel rolls and drift still in the air? The reasons i wanted these tricks is because just going off jumps i skinda boring after a while.
I don't know if this has been said but If your going to do the barrel roll in mid-air, can you have an option to make it slo-motion to control it better! Like in the Burnout Series; when you crash, you hold down the right analog stick and it goes into slo-motion and you control where it's going to crash
Do you have your own app that you made? You just go to iTunes Connect, click on the manage application buttons, and then click on the app that you want to change. That is starting to sound like AutoMangle The point of the game is to have a big empty city in which you can roam wherever. Yup, there are barrel rolls and you get 100 extra points for doing each barrel roll. Slow-mo? I think that I could do that Really? That would have helped me so much!
If you like the car fighting type genre, I would highly recemmend Auto Mangle! I think that they have a free version too
Sweet so barrel rolls and slow mo are in? This just keeps getting better. But what about drift? Will there be other cars on the road or is it truly an EMPTY city? You know what would be a fun minigame in this would be like bouncing off the buildings. Idk it kinda sounds like burnout's do random stunts in slowmo while ur car is really bouncy mode. yah im not sure about that but is drift in?
Don't apologize, I am glad that you found a game that you like! Yes, barrel rolls are in, but I am not sure how to implement slow-mo. Should it be in the pause menu or should it be a button on the screen? It is truly an Empty City There are benefits to an empty city and a populated city, but I am getting used to Unity 3D, so a populated would be quite difficult (not that I don't like taking on challenges, but it would not be a good investment of time). LOL, I will think about it If I add all of this stuff I am not sure what I should charge. $.99 and get impulse buys or $1.99/$2.99 (add more content to the game) and get fewer people, but get people who really think that they will enjoy the game. Like I said before, there isn't really a "drift" button that I can turn on and off, it is controlled mainly by angular drag. To an extent, there is some drifting going on, but nothing that you will necessarily notice. In Jet Car Stunts (which is a great game!) you have to slow down on tight corners or you will drift off of the edge of the platform, I am aiming to have precise controls that will let you turn pretty tight corners at top speed. So what should I do about slow-mo? I don't think that it should automatically turn on in the air because some people may not want to have it.
I think slo mo should automatically turn on if slow motion on barrel rolls is selected in the settings or options in the app
Well what orientation are you having? Also is it only tilt controls or will there be touch controls? If it's tilt only then a slowmo button would work. But if it's touch controls a button won't work unless you have three thumbs. What's other buttons are on the screen right now? Yeah I had one more question but I forgot.... K I remember now: r u gonna have a boost button? That would really make u fly off those jumps.
Oh and about the price: you should prolly have beta testers and find out what's the think before you put a price on it. Right now it has a big empty city, one car, jumps, and barrel rolls. At the moment it is 99 cents. But with slowmo, an extra game mode, or anything else Im going with 1.99/2.99.
Slow-mo is coming and there are several game modes. Free Roam, 2 Minute Time Attack, and 4 Minute Time Attach. I am thinking around $1.50 right now It is in portrait. Tilt for steering and barrel rolling and touch for forward and backwards. Hmm, I could add a little slow-mo button. The other thing on the screen include: time label, score label, pause button, go button, reverse button. Hmm, I am still thinking about which way would work better. A button or an option.