Still only getting in the 50 - 70 range consistently. I heard that Clymos had a special program that slows down the clock on his iphone to super slow motion - enables him to get really high scores - of course his voice when he talks is only around 20 Hz..... Just kidding Clymos!! Good on you!! Craneballs?? Is any of this helping you guys?? We have not heard from you in a few days??
How did you find out about that program, dang hackers! haha I just got addicted to this earlier today and had at it, never got above 300 before that, probably won't again soon.
Thanks you guys very much, we have been working on your demands and have implemented: TIME and LIFE mode - you can now play without timelimit, but have lives instead. POWERUPS - various powerups. this is really up to you if you will like them or not. GAME RESTART and HISCORE on screen. no fast forward button, thou. so again your help is much appreciated! keep up the good work. will be sending a new beta build on Friday. will include music! and great voices. you'll be surprised. so stay tuned. more info and website coming soon.
Hi craneballs I hope this new beta build dont lag or slow down my 3gs when there are too many things on screen, I did pm you about this.
Excellent, be nice to have some sound sound effects in it. Maybe with the help of the powerups I can get a decent score, still only in the 40's.
now all of this sounds awesome really loving the ideas of lives versus time, both will be lead to interesting modes of play...will these be in separate hi score tables? in the social group I made a comment regarding bouncing back off the shack...took a screenshot of that and will try to upload later when i get home
Got the e-mail! Unfortunately I have work all day so I can't play until this evening. Looking forward to this!
ok, some very early impressions -menus are great, they really fit the tone of the game. tutorial and stats buttons are already there and though not selectable, they witness good things to come -"life" mode instead of "time" - should fit the request for more slowly paced games. good! -powerups are there! small squares appearing randomly on the field. examples: freeze (a snow flake, freezes the enemies), double speed (a fast forward symbol), and so on. They don't seem to be so "powerful" or frequent to influence negatively the strategy of the game, but this will require some more games to be said. However, I think it would be nice to have some graphic effect when they appear -new score indicator, improves visually the previous. -new "spot for current soldier" indicator (you know, the thing appearing inside its destination circle while you draw his path) - seems to me a little less attractive than the previous, but it's way easier to see, so it's overall better -soldier voices are good, but I'd like to hear funny german voices for the enemies which still don't seem to be here enough for now, back to game!
First impressions from new beta: Cool menu, tutorial screens, perfect scratched vinyl music! Two gameplay modes, great. Let's play! Love new powerups like freeze enemy or speedup. There is huge potential for creating a really funny ones(I vote for a gay mode when one german soldier starts hunting another ones. OK, silly one) Thats for now, 33rd division is calling!
I found something. I had a soldier killed which forced the next soldier to come out automatically (since there were none on screen) and directly into the line of fire and so he was killed which forced the next soldier out who spawned into the exact same spot and was therefore also killed. so I lost 20 seconds in a matter of 2 seconds. I think soldiers should not spawn in the same area in a row to prevent this from happening.